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A lingering theme in our english language episodes has been the puzzlement of host Settembrini over the B/X and OSE crazes, given his fondness for AD&D 1st Edition. The time of reckoning has arrived, OSE-Module-Writer, B/X afficcionado and RC-DM Prince of Nothing steps up to defend the Basic family. We go through minute and sweeping differences, alleged beginner friendliness, the myth of the complicated wargame, mischaracterizations of 1e and theories of why Basic D&D remains the go-to strain in the wider OSR.
It is our honour to greet a King of the legendary GDW as our guest today: the inventor of Traveller, Marc Miller. We talked with him about the dawn and origins of the game and hobby (including Redmond A. Simonsen & SPI), many luminaries of legendary GDW (Wiseman, the Keiths, John Harshman, Gary Gygax, Frank Chadwick and others ), crypto-fascism in our hobbies and real life, and how small things can have big impact for the positive. Other subjects include the role of D&D in forming both Traveller as well as changing the wargaming scene, Swiss design, font choices, and information presentation. Hosts: hasran, blut_und_glas, settembrini
Well done gentlemen, highly entertaining. And what stamina. The simplifications in B/X are sometimes unhelpful, and spells are a good example. As you both pointed out, there should be limits/costs on some of the most useful. Also in the descriptions, 1E seems a clear winner when you consider the progression of Phantasmal Force/Improved Phantasmal Force/Spectral Force as it moves from visual only, adding some auditory effects, and finally full noise plus thermal: now one has more tools to adjudicate how effective that illusionary fireball is. I like using these spells in combinations, e.g. fireball then spectral force, dig then phantasmal force (of no pit).
Your insistence on knowledge of the roots of the game, i.e. wargaming, Diplomacy etc., I can well understand, although I know relatively little about these matters. But what I have seen or experienced of the ethos, complexity, creativity and partly the rules (e.g. Diplomacy’s simultaneously revealed actions) is certainly relevant for our hobby and its development. Your posts make me curious and wistful…
Ich habe kürzlich endlich Zock-Bock-Radio #38 zu Ende gehört — mein erster Podcast überhaupt und dann gleich vier Stunden. 8-o Ein paar Kommentare und ein längerer Exkurs zu meinem Projekt *Im Reich der Nibelungen*:
I’m not fond of 3d6-down-the-line in B/X either, due to the combination of early and high bonuses and especially crippling penalties, but just like low hp and death at zero you can easily change that – and since house rules are common in (older versions of) D&D and easy to build into the modular system, I also see that as legitimate and not an illogical defense along the lines of „No problem, because you can change it.“